Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games

Special Issue, April 2016 / Numéro spécial, avril 2016
Edited by / Dirigé par Sébastien Genvo & Carl Therrien

Introduction: Exploring the Frontiers of Digital Gaming: 
Traditional Games, Expressive Games, Pervasive Games
SÉBASTIEN GENVO & CARL THERRIEN
Université de Lorraine & Université de Montréal
English | Français

Century of Play: 18th Century Precursors of Gamification
MATTHIAS FUCHS
Leuphana University

Football Manager: Mutual Shaping between Game, Sport, and Community
ALEXANDRE HOCQUET
Université de Lorraine & CNRS

Welcome to the Dollhouse.
Constructing Bodies in Crytek’s Crysis and Mattel’s Kiddle Dolls.

CARL THERRIEN & JOYCE GOGGIN
Université de Montréal / Universiteit van Amsterdam

Replaying the Lost Battles:
the Experience of Failure in Polish History-Themed Board Games

PIOTR STERCZEWSKI
Jagiellonian University in Kraków

Defining and Designing Expressive Games: The Case of Keys of a Gamespace
SÉBASTIEN GENVO
Université de Lorraine

Differentiating Serious, Persuasive, and Expressive Games
GABRIELLE TRÉPANIER-JOBIN
Université du Québec à Montréal

Bridging The Gap Between Game Designers and Cultural Institutions: A Typology to Analyse and Classify Cultural Pervasive Games
DIANE DUFORT, FEDERICO TAJARIOL, IOAN ROXIN
Université de Franche-Comté

World of Warcraft Dramaturgical Approach: A Drama that Plays with its own Limits
VICTOR CAYRES & ADOLFO DURAN
CAPES Foundation, Ministry of Education of Brazil / Federal University of Bahia