January 2014
Edited by Carl Therrien, Henry Lowood and Martin Picard
Introduction
CARL THERRIEN and MARTIN PICARD
Université de Montréal
Opening keynote
The Ends of History and the Tyranny of the Algorithm
STEPHEN KLINE
Simon Fraser University
Papers
Arcade-Style Game Design:
Pinball’s Connections to Coin-Op Videogames
CHRISTOPHER LEE DELEON
Georgia Tech University
A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement
SIMON DOR
Université de Montréal
Conserving Portal :
Defining and Documenting the Object
KRISTIN MACDONOUGH
New York University
Exhibiting The Hobbit :
A Tale of Memories and Microcomputers
HELEN STUCKEY
Flinders University
The Construction of Civilization
ERIC KALTMAN
University of California, Santa Cruz
Looking at the history of video games through the prism of ludicisation processes
SÉBASTIEN GENVO
Université de Lorraine
The Casual Revolution of… 1987 :
Making Adventure Games Accessible to the Masses
JONATHAN LESSARD
Concordia University, Montréal
Round table
Unrepresented and Under-represented Video Game History
MARK J.P. WOLF
Concordia University, Wisconsin
Preserving Game History at The Strong’s International Center for the History of Electronic Games
JON-PAUL DYSON
The Strong Museum of Play
Interview with Warren Spector
Conducted by Carl Therrien
Closing keynote
Game Engines and Game History
HENRY LOWOOD
Stanford Librairies, Palo Alto